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Team Building has a language all it's own. J. Taylor Buckley USA Today
A quick lesson in the lingo of experiential teaming (the learn-by-doing concept that's found its way into corporate team building):

It's also known as adventure learning or action teaming. Some even call it Wilderness experiential learning. Challenge learning also is in vogue

A good program is learner centered (designed with the each participant's work-related needs in mind), but doesn't ignore the need for us focus vs. me focus (emphasizes teamwork and group objectives instead of individual gratification).

Beyond attention to the soft skill areas (such as teamwork and self-esteem), you want a course rooted in visioning (getting the team to think beyond the next coffee break).

What qualifies any team building module (course) as experiential is that you have an experiential intervention (such as falling off a ladder backward into the arms of your colleagues).

That's what gets peoples attention, but you have to beware of post group euphoria (lots of  high-fiving that obscures the practical applications of the workplace metaphors just experienced). These feelings, of course, can distort what Participants put on their happy sheets (evaluation forms).

The dual high (post group euphoria combined with enthusiasm to get back on the job and try out new skills) is good, but cannot be achieved without participant arousal (getting excited about discovering that with a little help from your colleagues, you can do a lot more than anyone realized).

often, participants will spend part of a day off by themselves journaling (writing a postcard to themselves).

While the facilitators (the ones who give the orders) are working hard to develop active engagement (keeping everyone busy), the participants should be looking for workplace metaphors .

Put all this together and you have a chance of pulling your team out of the comfort zone of low-risk mediocrity (try harder).
No.1 Goal: Take knowledge back to workplace. By Jeff Reinking

Whether the challenge is to negotiate a high-wire walk or to have four groups arrive at consensus independently in the "negotiation square," the only winners in any team-building exercise are those who learn something they can use at the office.
A few tips on how to play the game and get the most out of it:


High ropes. Keep moving, breathe deeply, listen to your coaches, listen to your head when it says you're entering the panic zone. Height is being used only to get your attention - you really can't fall, if your teammates are doing their job.


Problem solving. For any of the typical exercises (Spider's Web, Nitro Crossing, Warp Speed, Traffic Jam) the key is to realize they can rarely be solved by an individual. Group initiative in planning, communicating, analytical thinking and appropriate leadership is crucial.


Executive maze. Be aware from the beginning that both teams are on the same course.


Towers of Hanol. The solution to restacking the rings on the three posts is in the sequencing. One person can  figure it out but then can't communicate the solution. And that's just the point. It's not about knowing the right answers," says Tim Dixon, director of the Corporate Adventure Training Institute at Ontario's Brock University. "It's behaving in a way that's consistent with the buzzwords: participative decisioning, shared responsibility, shared vision." The experts say these programs are not about impressing the boss.


If you must, know more about your organization and its mission than anyone else. New employees who know all about the business emerge from these programs with credibility, promotability and respect.

The experts also warn that the best way to spoil your experience and have your company waste its money - is to try to seize control.

 

 
 
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